If the White Mage is incapacitated, you will have to resort to items for restoration. Contents[show] History Final Fantasy His story starts off on an unknown world with three continents, and four crystals that each govern one of the classic elements: water, earth, fire, and wind. You have a very balanced party and access to all magics, as well as the high speed of the Thief. Monks wear light clothing consisting of robes and hats, and cannot equip h… Monks get double hits with their fists, so eventually they will out class the fewer hits of the weapon. With 1-2 white mages and 2-3 black mages, it should make for a hard but entertaining game. I believe it's around level 10 that he passes the threshold for gaining an extra hit (or in his unarmed case, two), so he jumps from 2 hits to 4, AND his attack power by that time is 20 (Level * 2). Their weakness (or flat out lack of ability) in one of the three areas (fighting ability, offensive magic, and curative magic) will not make the game next to impossible, but will require you to rethink your strategies. Basically all you're doing for this party (compared to the first) is trading a few high level black spells for a lot of healing spells. However, once the Red Mages become Red Wizards you will become very powerful, very quickly. However, healing spells and anti-undead spells can make things easier. Listed in estimated order of difficulty. Final score: 804 pts. Final score: 893 pts. Expect to have to grind a lot. Having studied to use their own body as their weapon, Monks can deal as much damage in battle as other physical classes like Warriors and Dragoons thanks to their massive physical strength, and in some cases, bear an ability that allows them to fight barehanded on par with other warriors wielding weapons. This is based on how many hits a character can take before getting killed (so factoring defensive power as well as HP). As with the party above, you have no redundancy of most spells, including Life and Stona. Bahamut ZERO . A slight variation from the original NES party, this offers slightly better defense. This is the default party for the NES version, and it isn't for beginners. But I encourage you to grab a chair, sit down, and listen to some wild and wacky variant tales from wonderful old games. The Red Mage will generally take as much damage as a Thief, though it has much better magic resistance. Many of the changes to Monk relate to the former buff Greased Lighting, which now works as a trait. Nintendo Power's suggested party gives you a little bit of everything. Final Fantasy I also has melee attacks land multiple hits, with the number of hits a vital factor in how much damage they do. This is probably the hardest solo run except for one thing; bosses become relative pushovers. After the class change you can utterly decimate anything you come across. The party will also lack access to a lot of spells in the beginning that White and Black Mages could use. Bosses can also be problematic as the fights tend to last several rounds and they are all very strong. 1 Weapons 1.1 Hand to Hand 2 Armor 2.1 Head 2.2 Body 2.3 Hands 2.4 Legs 2.5 Feet 2.6 Belt 2.7 Neck 2.8 Ear 2.9 Ring 2.10 Back 2.11 Ranged Note: Monk can equip both Clubs and Staves also. Since the beginning, this job has never altered and has always been the same. What he lacks on pure Defensive armor he makes up for with a very high amount of Hit Points. The Warrior will be able to destroy anything quickly and take almost no damage from most enemies. How to i upgrade the class of my characers (ff1)? The Final Fantasy V Four Job Fiesta is a Final Fantasy V Challenge Run that's run via Twitter. You can have multiple characters with the same class, though in most cases this isn't recommended. Good parties: These are the setups that, while not balanced very well, are still good parties. Fairly well balanced with two physical fighters and two magicians. Of course, even with weapon that isn't the best, a Knight can do more damage than a Ninja or Red Wizard. and you dont necessarily need good defense when you can crush everything including the last boss in 1 to 3 turns. PDA. They are also able to shrug off most attacks and not get knocked back. . Black Mage - Most fights will have to be settled without using MP, and Black Mage is the worst fighter of the six. Final Fantasy System: NES: Genre: Role-playing Release date: JP Dec 18, 1987 US May 1990: Download Final Fantasy (Prototype) A localization prototype of Final Fantasy for the NES. -. The Wind Shrine was like Marsh Cave in FF1: not a real danger, but a war of attrition consuming a potion or two for each random battle. There are some good setups, plenty of bad setups, and the rest are simply okay. Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square).The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). You will basically have no healing abilities during battle, and very limited MP for healing afterwards. Teil des „FINAL FANTASY XIV Produzentenbriefs LIVE” Sightseeing-Screenshot-Wettbewerb; Der 37. His "Atk" stat won't say that he's better unarmed for quite awhile, but the damage he does will be much higher. The first entry into the now lip-smackingly popular Final Fantasy series, released in 1987 in Japan and 1990 in North America.. When unarmed, each of the Monk 's hands has a base damage of 1.5× the Monk 's level, rounded up (as well as the standard 80% unarmed accuracy). You must assign one of six classes to each party member at the start of the game, and you can never change classes. Always keep your White Mage/Wizard in the third or fourth position, even though a Thief/Ninja may have less HP, since you do not want your Life caster to die. his attack power pwns the warrior unless it has the masamune or the excalibur. © 2021 GAMESPOT, A RED VENTURES COMPANY. Once they reach the crystal, they must change the job of each of their characters to that job. Monk. The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. I will go over the basics of the Monk Job, describe the play styles, give an example of a build, and more. Blizzard Hello, Monks! Monks in Final Fantasy Explorers have high HP and Strength. As an added bonus, when you want to rush through a dungeon, the speed of the Thief will allow you to run from most battles(except mandatory fights, of course). Anyone use Monks in this game for a prolonged period of time? his attack power pwns the warrior unless it has the masamune or the excalibur. 1 black magic user (the Ninja does not count): 1 other physically strong class: Warrior, Warrior, Monk, White mage, and Black mage. The Red Mages will be able to deal a decent amount of damage, though you will probably have to fight twice as many rounds as you would if you had a Warrior. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Players can test a lot of different combinations of characters for a party. With this party you have all White magic spells, plus three characters that will absorb most hits and suffer very little damage. However, there are a few that can do 100+ damage to even a Knight, and even Cure3 usually restores under 100HP. ; Spinning Crane Kick’s damage is now increased by up to 6 unique targets (was 5) struck by Tiger Palm, Blackout Kick, or Rising Sun Kick, up to 60% damage (was 50% damage). 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